How accessible Odd Ones Out currently is — including the parts that are not accessible yet. We would rather tell you plainly than let you find out the hard way.
Last updated: August 2, 2026The Odd Ones Out iOS app does not currently conform to WCAG 2.1 level AA. Several significant barriers are listed below. The website is closer to conformance but also has known gaps. We are publishing this statement now, before the work is finished, so that you know what to expect.
This statement applies to the Odd Ones Out iOS app. The games are played in the app — oddonesout.eu is an information site only, and you cannot play there.
It does not cover third-party content we do not control, such as GIFs returned by the search provider used in "Answer with a GIF", or the App Store pages operated by Apple.
We measure against WCAG 2.1 level AA — the Web Content Accessibility Guidelines published by the W3C, and the standard referenced by European accessibility legislation. The sections below describe where we fall short of it.
These are the issues we have identified and confirmed. They are listed roughly in order of how much they affect people.
So the picture is complete, these things have been checked and are in order:
We will not pretend there is a good workaround for the text size — there is not, and that is the honest answer. What can help: if a countdown is too fast, whoever sets up the room can pick the longest available timer in the game's settings before starting, and in local play you can simply pass the phone at your own pace.
If a specific game is unusable for you, tell us which one. It helps us prioritise, and we would rather hear it than guess.
Our priorities, in order: text resizing, then VoiceOver labelling, then colour contrast, then Reduce Motion. Text resizing is the largest piece of work because it affects every screen in the app, and it is also the change that would help the most people.
We have not set a completion date, and we would rather say so than publish one we cannot keep. This page will be updated as items are fixed.
This statement is based on a self-assessment carried out on 2 August 2026, combining a review of the app's source code with calculated colour-contrast measurements. It has not been audited by an external party, and it has not yet been validated by testing with people who use assistive technology. Both are things we intend to do. Issues we have not found are not the same as issues that do not exist — which is why the next section matters.
If you hit a barrier that is not listed here, or you need something from Odd Ones Out in a form you can actually use, email oou.inquiries@gmail.com. Tell us what you were trying to do, which game or screen, and what assistive technology you use if any. We aim to reply within 10 working days.
Reports of specific barriers are genuinely useful to us: they tell us what to fix first far better than our own testing does.
If you contact us about an accessibility problem and are not happy with our response, you can escalate the matter to the market surveillance authority responsible for accessibility in your country. Within the EU, each member state designates its own authority under the European Accessibility Act.
Tell us what didn't work. It's the fastest way to get it fixed.
✉️ oou.inquiries@gmail.com